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+ All maps made with the regular Doom 2 format for limit-removing source ports, utilizing complevel 2. Most, if not all my WADs have fixed difficulties; whether you use ITYTD or UV, it really doesn't change much. Please do not play my WADs with Freedoom or GZDoom's default settings. +

> 2026 (2 WADs)


GRAVELAND! - GRAVELAND.WAD (V1.1)

DIFFICULTY: LONG AND PAINFUL

"Very much related to the band."

A huge, intricate level originally made to be map 22 of the Plutonite community project, back in 2025 before being rejected for various reasons. I'm now giving it a stand-alone release after making some minor changes to the map. It is long and painful and I'm not particularly proud of its gameplay, but the texturing and detailing is something that took me a lot of time to perfect, and I'd say it's the most appealing aspect of the map. Beyond a line drawing showcase, however, It leaves a little to be desired. But this will be the last version of the map that will be released. (MUST BE PLAYED WITH PlutoniteResources_v7.6.WAD)

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

DOWNLOAD THE PLUTONITE TEXTURE PACK (GOOGLE DRIVE)

> GRAVELAND - 08/10/2026 (21/12/2025 for the original release)

MECHANIX - MECHANIX.WAD

DIFFICULTY: EZ GOING

"Imagine you were at my station, and you brought your motor to me..."

A short and easy vanilla level replacement, for Doom II's Map 16. Takes only a few minutes to finish and it's not very hard or detailed; being more of a quick mapping exercise. It was largely inspired by Mephisto's Mausoleum from the Master Levels, when it came to the texturing department. I was just feeling like making a classic vanilla level without many custom textures; the type of map I usually find myself playing the most. Blah blah blah, text text text, description description description, do I really have to fill up this entire box? Tested with Chocolate Doom and DOSbox, and named after my favorite Metallica song.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> MECHANIX.ZIP - 07/10/2026


> 2025 (8 WADs)


CITADEL OF FIRE - REQCOF.WAD

DIFFICULTY: LONG AND PAINFUL

"This can't be Manhattan!" "I don't know, I haven't been to Manhattan in a couple weeks." "...Must've been a bad couple of weeks."

The idea for this level came after playing through Requiem and thinking that the original textures in that WAD weren't made complete good use of. It's once again a very cryptic and complicated level with very little ammo and a lot of bullshit. But it is a very beautiful map, and I'm proud of what I could pull off here in around a single month. Despite all it's problems I think it's one of my personal favorite works, and anyone who is reading this should definetely check it out. (MUST BE PLAYED WITH REQUIEM.WAD ON THE MAP 21 SLOT)

CLICK IF YOU'RE NOT A WIMP (DOOMSHACK)

> REQCOF.WAD - 27/09/2025

ETERNAL DOOM: COMEBACK - EPISODE I

DIFFICULTY: LONG AND PAINFUL

Keeping things simple: The story is set alternate timeline; The Eternal marine dies during the events of Eternal Doom I, but wakes --seemingly shortly after-- in what seems to be virtual reality; a hub connecting to 5 different demonic fortresses. After your death, it seems like the demons imprisoned you, revitalized your body and connected you to a sort of simulation... For what purpose -- you've got no idea; but your mission is clear: somehow find your escape through the 5 layers that compose this simulation, and safely return back on Earth before the demons finish whatever sick experiments they've got planned for you...

The first and last episode of a planned Eternal Doom fan-continuation, which was a short-lived idea before I started having a lot of things happening in my life. It's very complex and cryptic and I kind of overdid a lot of aspects of it. It features a custom-made MIDI, but my composing skills weren't as refined back then. It's especially noticeable in how jank the drums are, but it is a very catchy song. If you're a fan of the original Eternal Doom, you'll probably enjoy this sort of super-cryptic, ammo-stingy level design.

DOWNLOAD EPISODE I: AQUAROBICS! (DOOMSHACK)

SEE ALSO ON MALIGNANT'S ETERNAL DOOM FANPAGE

> EC1.WAD - 05/07/2025

OASIS - HELL2PAYD.WAD

DIFFICULTY: LONG AND PAINFUL

"Born with nothing in my hand, I stumbled upon this place, Now I hold what silence sends— A loaded gun, a pen that bends. Love songs echo, cold and done, No battles left that I have won. The ground beneath me slips and slides, I dream of stars where silence hides."

Probably the most painstaking WAD I've ever made. It's full to the brim with tiny details. I made this map during a time where I was feeling a lot of anguish, and I kind of wanted to translate that into a Doom level. Not to be some sort of emo pseudo-philosoper, though. It has a very unique, sort of nostalgic mood to it which is what I was mostly trying to go for. The amount of detail unfortunately takes a toll on its layout and it ends up being really crammed and hard to navigate, as a lot of my WADs from 2025 were. It's more of a landscaping showcase than an actual level, and I ended up rushing it after being heavily burnt out, but I invite you to check it out, as it's probably my most impressive work.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> HELL2PAYD.WAD - 24/03/2025

YOTSUBA! - YOTSUBA!.WAD

DIFFICULTY: MEDIUM

Whilst you're checking out of an UAC scientific research facility in Anctartica, you hear your UAC telecommunications device ring... "Seargant Kenny, we need your help, ASAP. Those GOD DAMNED demons have snuck out of their cages from our labs, and stole one of our GOD DAMNED airplanes. You've got to stop them! Quick!!! Before they kickstart another invasion!!!! You're our only hope!!!!!" [click]... "[Sigh], well, there goes tonight's date... Also, wait a minute, my name's not Kenny."

What I consider to be my true debut WAD, and the only solo project I've ever published on Doomworld. With help from an old friend (Mel Han), who contributed in making its soundtrack, it's a fairly average collection of 3 levels. It features a lot of my weird old mapping quirks; the combat is decent, and the texturing is overall very simple. A very lukewarm experience in general. The last map takes place in an airship, which crashlands into some sort of snowy desert.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

DOWNLOAD THE OST (MEDIAFIRE)

> YOTSUBA!.WAD - 03/06/2025

MAYHEM 2025: THE TOMB OF DOTRIACONTAGON

DIFFICULTY: MEDIUM

"Welcome back to the MAYhem series! We've had quite the interesting journey over the past few years and now we're utilizing this here fifth month of the year to do a bit of archeology: pyramids, tombs, RadioShack stores, all manner of places untouched by mortal men for centuries at a time shall be explored in The Tomb of Dotriacontagon!" - Obsidian, current host of the MAYhem series

One of my few contributions to the Doomworld mapping sphere was in map 22 of MAYhem 2025. I intended it to be the first level of the WAD, but it was slotted in Map 22 in favor of Dragonfly's map 01. It is short, punchy, and fun, even if a little flat. Give the rest of the levels a shot if you've got the time.

CLICK IF YOU'RE NOT A WIMP (IDGAMES)

> MAYHEM25_1.1.WAD - 22/06/2025

DEWSHED - DEWSHED.WAD

DIFFICULTY: LONG AND PAINFUL

After the events of DOOM 2, a mysterious evil force manifests itself upon planet Earth; the Icon of Sin's soul is still roaming our world... It takes the shape of a big, red, hellish mountain in the outskirts of the Ariake Sea, and slowly but surely, the area that surrounds it is corrupted by armies of hellspawn, emerging from the mountain's core, intending to begin a second invasion. The UAC quickly takes notice, and sends their biggest, baddest soldier to send those demonic dipshits back home for and for all: YOU!

This map is originally from a bigger set of levels that is yet to be finished, named YOTSUBA. Since this map was the most visually striking, and difficult one out of the bunch, I decided to give it a standalone release, as DEWSHED (If you're wondering why it's called Dewshed... I have no idea, it just popped up in my head, and I decided to name it that, since I didn't know what other name to give it). This map, for the average player, is BALLS HARD! So if you're not a Doom god (like me), I dearly advise you to save your game whenever possible, since this map WILL kill you, a lot. Your reward for clearing this level? A sweet can of good old Mountain Dew.

I admit it, I took this screenshot with cheats, I wasn't feeling like playing through the whole, long ass level just to take a good photo

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> DEWSHED.WAD - 16/03/2025

CUSTOM RESOURCES PACK FOR 'SCYTHE' - SCYTHEGFX1.WAD

DIFFICULTY: N/A

A nice little simple edit I made of Erik Alm's SCYTHE.WAD that adds a variety of new resources to enhance the overall experience and leave those lame old vanilla DOOM 2 assets out for good. New skyboxes, HUD, and MIDIs.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> SCYTHEGFX1.WAD - 18/03/2025

TNT: EVILUTION D.M.E - TNTDME.WAD (V1.1)

DIFFICULTY: N/A

TNT's most deathmatch-unfriendly maps converted into the best, most fluent and optimized deathmatch levels you'll ever lay your eyes upon!! (ego stroking). I hope you enjoy busting your friend's balls on these as much as I did. (not in a homoerotic way... maybe) This is one of my prettier set of maps, mostly because of that ruling moon skybox. The first map (the one in the screenshot) was actually inspired on an old Half Life 1 deathmatch level called Spookface, look at them side by side and the similarities become obvious. The second map, however, was just me, because I am awesome.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> TNTDME.WAD - 01/03/2025


> 2024 (3 WADs)


HELL-O-WEEN! - HELLOWEEN3.WAD

DIFFICULTY: HARD

You're just an ordinary guy, strolling through nowhere, and you suddenly notice a lone man, sitting in a wooden chair and fishing in a small pond, surrounded by Jack-O-Lanterns. You can't help but feel curious, but as you peek in closer, your eyes gaze in horror as the man you thought was like any other is actually a blood thirsty, mutant zombie! And as he's about to attack, in fear, you take your pistol and shoot a few rounds, but as you stare at his rotten corpse laying limp on the seat, you're suddenly transported... To an alternate dimension, inhabited by ghouls! Where the spirit of Halloween, seems to haunt the air with seemingly no end...

This is a relatively short and linear (can be beaten in less than 10 minutes), 1 map WAD that gets exponentially harder as the level goes on, utilizing a sweet modified version of King Diamond's MIDI conversion of Metallica's 'One' (With the beginning sound effects!) made by me, along with some other spoooky Saint Seiya tracks... It's quite the Hard level, a lot of mid-tier monsters and tight supply of health pickups. Unless you've practiced this map several times, most people will save scum their way out of this one.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> HELLOWEEN3.WAD - 02/11/2024

DOOM 2 + 2 - DOOM2PLUS2.WAD

DIFFICULTY: MEDIUM

Doomguy has alzheimers mixed in with PTSD (Plutonia Traumatic Stress Disorder), and when he tries to remember what the first two levels of Doom II looked like, this is what he recalls... Or, something. I don't know.

The first two maps of a pathetic attempt at a MegaWAD that never actually went anywhere. Basically a set of slightly harder (and darker) ((and browner)) remakes of the first two maps of Doom II. I don't have much to say on this one, it's pretty uninteresting compared to my other work. The two maps are pretty short and easy (at least if you're not a complete noob), and it was made during a time where my mapping skills weren't as refined. But you should give it a go nonetheless. (Also, it has a pretty neat hand drawn skybox, that was made by scanning a graphite sketch onto digital, the good old fashioned way)

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> DOOM2PLUS2.WAD - made on 16/08/2024, published to Malign on 14/02/25

SPEEDMATCH - X.WAD

DIFFICULTY: N/A

I think this was one of the first Doom map I ever published online, in an old and nowadays dead website I used to host before Malign, named Baronslair. It's a really weird Deathmatch level that I made for an old Mapping/Deathmatch group I was in - we called ourselves 'X3' and it didn't last very long, but there were a lot of WADs being hosted on Zandronum that wore the X3 branding. If I recall correctly, this was the last map to ever be made by X3 in use for Zandronum. It only took me a few hours to piece it together, hence the name. To be completely honest with you, I've never actually tested this map on multiplayer, so I don't know if it's complete shit or not.

CLICK IF YOU'RE NOT A WIMP (MEDIAFIRE)

> X.WAD - 23/08/2024


Last updated: October 8th 2026