Malign!

banner

ETERNAL DOOM: COMEBACK - FULL PACKAGE

Keeping things simple: The story is set alternate timeline; The Eternal marine dies during the events of Eternal Doom I, but wakes --seemingly shortly after-- in what seems to be virtual reality; a hub connecting to 5 different demonic fortresses. After your death, it seems like the demons imprisoned you, revitalized your body and connected you to a sort of simulation... For what purpose -- you've got no idea; but your mission is clear: somehow find your escape through the 5 layers that compose this simulation, and safely return back on Earth before the demons finish whatever sick experiments they've got planned for you...

Eternal DOOM returns once again with Eternal DOOM: Comeback! An upcoming set of 5 new Eternal challengers including new and original music, graphics, and of course--levels. Head-scratching puzzles, painstakingly obsessive detailing, beautiful architecture, and challenging combat is the name of the game; those who don't inspect the level pixel by pixel or carefully manage their ammo will be left with no mercy to spare. Each level will be released individually from one another--and once all 5 levels are completed, the Eternal DOOM: Comeback series will be merged into a a full, continuous package.

DOWNLOAD EPISODE I: AQUAROBICS!

SEE ALSO ON MALIGNANT'S ETERNAL DOOM FANPAGE

> EC1.WAD - 05/07/2025

OASIS (DEMO) - HELL2PAYD.WAD

"Born with nothing in my hand, I stumbled upon this place, Now I hold what silence sends— A loaded gun, a pen that bends. Love songs echo, cold and done, No battles left that I have won. The ground beneath me slips and slides, I dream of stars where silence hides."

A short, 20 something minute demo of my most ambitious (currently upcoming) map yet, HELL TO PAY: OASIS. Keep in mind this hasn't been properly playtested yet, so it's probably very wonky, and many things will probably be changed in the final version -- Honestly, I just wanted to get this out as soon as possible... Sorry about that. It's not as "quiet" anymore, but let me tell ya, this map is gorgeous, from beginning to end, in my opinion it's my most visually striking map in my whole mapping career. This map doesn't take any prisoners, those who take the wrong turns and don't tread carefully will be killed on the spot...

CLICK IF YOU'RE NOT A WIMP

> HELL2PAYD.WAD - 24/03/2025

YOTSUBA! - YOTSUBA!.WAD

Those demon bastards are at it again! Whilst you're checking out of an UAC scientific research facility in Anctartica, you hear your UAC telecommunications device (AKA your "phone") ring... "Seargant Kenny, we need your help, ASAP! Those GOD DAMNED demons have snuck out of their cages from our labs, and stole one of our GOD DAMNED airplanes! You've got to stop them! Quick!!! Before they kickstart another invasion!!!! You're our only hope!!!!!" [click]... "[Sigh], well, there goes tonight's date... Also, wait a minute, my name's not Kenny!"

A pretty okay old 3 level mapset I made, which originally had a lot more maps, but were never properly completed. It's really short, you can beat it in less than 30 minutes; the combat is pretty lame but the main selling point is the level architecture; probably my most gorgeous mapset in that regard, with an almost greyscale level palette and comfy feel. I wanted to give it this sort of surreal, dreamy feeling, kind of like a 90s WAD but less ugly (still pretty much jank ass), and I think I succeeded greatly in that department. Also, this is one of the very rare instances you'll see of one of my WADs actually having an original soundtrack; composed by my friend, Mel Han--Fits the WAD's aesthetics like a glove!

CLICK IF YOU'RE NOT A WIMP

DOWNLOAD THE OST!

> YOTSUBA!.WAD - 20/02/2025

MAYHEM 2025: THE TOMB OF DOTRIACONTAGON - V1.0

"Welcome back to the MAYhem series! We've had quite the interesting journey over the past few years and now we're utilizing this here fifth month of the year to do a bit of archeology: pyramids, tombs, RadioShack stores, all manner of places untouched by mortal men for centuries at a time shall be explored in The Tomb of Dotriacontagon!" - Obsidian, current host of the MAYhem series

The 13th annual installment of Doomworld's MAYhem series... Which I was a part of! I'm really only posting this here because I authored E2M2 (pictured in the screenie to the left), but even then this is one damn solid WAD; a full 38 level campaign of (mostly) egyptian themed levels. I wanted to finish my map quickly before the deadline, so I didn't have time to make my first step into MAYhem as epic as I wanted, but at least I managed to make a map that stood out from the rest of the campaign... For all the good reasons, obviously :p. You should really go give the other levels a try though, they kick as much ass as my level does (heh), and you'd be damned if you didn't give this WAD a shoot.

CLICK IF YOU'RE NOT A WIMP

> MAYHEM25_1.0.WAD - 22/06/2025

HELL-O-WEEN! - HELLOWEEN3.WAD

You're just an ordinary guy, strolling through nowhere, and you suddenly notice a lone man, sitting in a wooden chair and fishing in a small pond, surrounded by Jack-O-Lanterns. You can't help but feel curious, but as you peek in closer, your eyes gaze in horror as the man you thought was like any other is actually a blood thirsty, mutant zombie! And as he's about to attack, in fear, you take your pistol and shoot a few rounds, but as you stare at his rotten corpse laying limp on the seat, you're suddenly transported... To an alternate dimension, inhabited by ghouls! Where the spirit of Halloween, seems to haunt the air with seemingly no end...

This is a relatively short and linear (can be beaten in less than 10 minutes), 1 map WAD that gets exponentially harder as the level goes on, utilizing a sweet modified version of King Diamond's MIDI conversion of Metallica's 'One' (With the beginning sound effects!) made by me, along with some other spoooky Saint Seiya tracks... It's quite the Hard level, a lot of mid-tier monsters and tight supply of health pickups. Unless you've practiced this map several times, most people will save scum their way out of this one.

CLICK IF YOU'RE NOT A WIMP

> HELLOWEEN3.WAD - 02/11/2024

DEWSHED - DEWSHED.WAD

After the events of DOOM 2, a mysterious evil force manifests itself upon planet Earth; the Icon of Sin's soul is still roaming our world... It takes the shape of a big, red, hellish mountain in the outskirts of the Ariake Sea, and slowly but surely, the area that surrounds it is corrupted by armies of hellspawn, emerging from the mountain's core, intending to begin a second invasion. The UAC quickly takes notice, and sends their biggest, baddest soldier to send those demonic dipshits back home for and for all: YOU!

This map is originally from a bigger set of levels that is yet to be finished, named YOTSUBA. Since this map was the most visually striking, and difficult one out of the bunch, I decided to give it a standalone release, as DEWSHED (If you're wondering why it's called Dewshed... I have no idea, it just popped up in my head, and I decided to name it that, since I didn't know what other name to give it). This map, for the average player, is BALLS HARD! So if you're not a Doom god (like me), I dearly advise you to save your game whenever possible, since this map WILL kill you, a lot. Your reward for clearing this level? A sweet can of good old Mountain Dew.

I admit it, I took this screenshot with cheats, I wasn't feeling like playing through the whole, long ass level just to take a good photo

CLICK IF YOU'RE NOT A WIMP

> DEWSHED.WAD - 16/03/2025

DOOM 2 + 2 - DOOM2PLUS2.WAD

Doomguy has alzheimers mixed in with PTSD (Plutonia Traumatic Stress Disorder), and when he tries to remember what the first two levels of Doom II looked like, this is what he recalls... Or, something. I don't know.

The first two maps of a pathetic attempt at a MegaWAD that never actually went anywhere. Basically a set of slightly harder (and darker) ((and browner)) remakes of the first two maps of Doom II, Entryway and Underhalls. I don't have much to say on this one, it's pretty uninteresting compared to my other work. The two maps are pretty short and easy (at least if you're not a complete noob), and it was made during a time where my mapping skills weren't as refined. But still, you should give it a go nonetheless! (Also, it has a pretty neat hand drawn skybox, that was made by scanning a graphite sketch onto digital, the good old fashioned way)

CLICK IF YOU'RE NOT A WIMP

> DOOM2PLUS2.WAD - 17/07/2024

CUSTOM RESOURCES PACK FOR 'SCYTHE' - SCYTHEGFX1.WAD

A nice little simple edit I made of Erik Alm's SCYTHE.WAD that adds a variety of new resources to enhance the overall experience and leave those lame old vanilla DOOM 2 assets out for good. New skyboxes, HUD, and MIDIs.

CLICK IF YOU'RE NOT A WIMP

> SCYTHEGFX1.WAD - 18/03/2025

TNT: EVILUTION D.M.E - TNTDME.WAD (V1.1)

TNT's most deathmatch-unfriendly maps converted into the best, most fluent and optimized deathmatch levels you'll ever lay your eyes upon!! (ego stroking) Right now there are only two maps, you'll have to wait for the next... But for the meanwhile, I hope you enjoy busting your friend's balls on these as much as I did. (not in a homoerotic way... maybe) This is one of my prettier set of maps, mostly because of that ruling moon skybox. The first map (the one in the screenshot) was actually inspired on an old Half Life 1 deathmatch level called Spookface, look at them side by side and the similarities become obvious. The second map, however, was just me, because I am awesome.

CLICK IF YOU'RE NOT A WIMP

> TNTDME.WAD - 01/03/2025

SPEEDMATCH - X.WAD

(From my old site -->) A Zandronum deathmatch WAD made for a group named X3 consisting of me and a couple of DOOMER friends! Gains the it's name from the fact that it took me just a couple of hours to finish it's initial version (causing it to look quite rough compared to my other maps, still enjoyable though!)

CLICK IF YOU'RE NOT A WIMP

> X.WAD - 23/08/2024


Last updated: July 13th 2025